Still with latest version 1.3.9(99), strokes remain slow and unproductive.
Can you PLEASE let us know if, what and when should we expect a fix to this fundamental bug ?
Same here. In latest build there seems to be an improvement BUT NOT exactly perfect yet.
The lag still occurs randomly here and there and of course when the palm is set on screen -which is the most convenient way to draw.
PLEASE let us know if and when this is FULLY fixed
Just tried also with latest 1.3.5 (92)"
Unfortunately still lag is present once Palm is on screen.
Waiting for next build to retest.
Keep us posted
I just tried even on latest beta 3.5 (91) on an iPad Pro 12.9 1st gen.
unfortunately the stroke lag issue still exists!
Confirmed once more that the lag takes place only when Palm is on screen as mentioned above.
PLEASE let us know if and when should we expect a fix for this
THANK GOD you are still there and this thread catches your attention once more!
Indeed I noticed that when the Palm is not on screen, the strokes work with no delay as expected.
On the other hand, when the Palm is on, as you may see in the video, the strokes may get delayed quite a bit, which makes the whole experience frustrating!
It has to be noted that on the same iPad 12.9n1st gen, other apps (like procreate and even rough animator) do NOT have such an issue even if the Palm is on screen.
As drawing with palm on screen is almost essential to draw with ease and convenience, PLEASE DO FIX this nasty bug.
I just checked the latest beta available (1.3.3 -88) in testflight and the issue still exists!
PLEASE keep us posted as to when should we expect a fix to retest
So many app updates, still the fundamental issue with strokes being lagged using Apple Pencil as shown in
Is NOT fixed
Should we expect ANY update on this soon?
Your response is highly appreciated of what to expect
@Jona/ @FlipAclip developers,
PLEASE enlighten us, as to what and when should we expect an update in regard to the aforementioned most missing features
Please let us know about this issue.
FlipaClip is nice but still such initial lag makes it look unprofessional and unusefull. All other apps like procreate and clipstudio do NOT have such drawing lag.
And that on a full blown iPad Pro 12.9 1st gen!
Even less capable iOS apps (like animatica/ rough animator manage to be better than FlipaClip in this respect with no apparent lag.
The strokes NEED to be real-time and perfectly accurate to be of any meaning.
Having lines -due to lag- where Apple Pencil draws a curves is unacceptable!
WHY FLIPACLIP has to LAG ?
Should we expect a decent fix for this buggy behaviour?
If that is already in the works I would be GLAD to beta test and help this move forward
PLEASE keep us posted
An answer from you as to what to expect and when is highly appreciated!
Let me also add what ClipStudio AND TVPaint does in animation and frame holds.
A frame is left shown, as long as another is being defined.
This way the user does NOT need to set the duration of each individual frame.
The user need only to define the exact time at which dash frame/draw will be shown at.
So in the end one has just to shuffle around the frames to define timing (hence duration) which makes the whole process quite more versatile.
PLEASE let us know what and when should we expect such a feature.
Framehold is essential in 2d animation like this app provides.
How may on twos, threes, fours etc ?
How is he/she supposed to play out the first draft and check timing when is not possible to have same frame being played until the next one is being hit ?
It is simply impossible to do so.
And as timing is the most important element, being unable to do so is as if we are being tortured here to copy manually frames all over the place that makes no sense and as mentioned is hard to be distinguished afterwards...
Could you PLEASE enlighten us what and when should we expect ?
An answer is highly appreciated
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