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If there's one missing feature that means I have to take my project out of FlipaClip and onto the PC, it's the fact that I currently cannot make a single drawing hold for more than a single frame. This means that laying out key drawings to get a feel for the timing of an animation is not really possible. It also means that if, once you have your timing set up, you want to alter a 'hold' drawing, then you're going to have a LOT of copy/pasting to do.
It would be fantastic if you could grab the right hand side of a drawing on the timeline and drag it out to the desired number of frames - and if you could do this on a per-layer basis, then that would be even better.
Hope I don't sound like I'm complaining too much ... I love the app. :)
We are actually thinking about this more and more since this would solve those limitations/slowdown of multiple copy/pastes. The concept of keyframes or frame holds is a great one which would allow even better animations that are created faster.
Great app ! One suggestion. It would be nice to be able to export each frame in jpeg format in the same number of pixels as the animation. Right now you can do gif but it is very small.
Thanks again !
Some of the tools in Android are missing pressure sensitivity support. We have this planned to be improved.
is there any online flipaclips?
Not enough information about this request.
I've just realised that there seems to be no Merge Layer option in FlipaClip - unless I'm missing something obvious. I appreciate that it's possible to copy/paste across layers, but this is very laborious for even the shortest of scenes, when you want to combine the contents of two or three layers into one.
The layer functions have improved drastically over recent updates, but the option to merge a layer with the layer below would be a huge plus.
Feature release on FlipaClip 2.1.5 for Android!
So we been working on a new design for the app that will enable us to easily add more options for the canvas.
The reason we haven't added this feature yet is mainly due to limitations on mobile devices CPU/MEM. Making a canvas have more pixels means more CPU required to process each of those pixels thus making the app work slower. So as we improve the app and devices get faster we will add a larger canvas size support. Also, the app design has prevented us from adding this feature.
When I save the animation with the new update it doesn’t work. It’ll go through the whole Make a Movie process smoothly but when I click Save Image or Video it crashes. It doesn’t save the picture either. Not sure if I’m the only one struggling but it’s hard to work with,
Customer support service by UserEcho