+412
Started

Add audio/sound/music option

Anonymous 3 years ago • updated by VixxTheWolf 15 hours ago 77 26 duplicates

Can you guys make it to where you can add audio/sounds/music to movies?

Answer

+12
PINNED

We are actively working on it. Our goal was to release much earlier this year but we got delayed due to other important features and bug fixes that needed to happen on the app. We are a tiny team so it's hard.


We are now in the process implementing the different areas of the audio feature. We are attempting to create a very well polished audio feature for all you to enjoy. It is very hard trying to make things very simple without going all professional and making things difficult to use.


We must release before Christmas one way or another!


I do realize this post was originally from 3 years ago. But man feels like it was yesterday! :/


Thanks guys for your support and for your patience. You don't know how much we appreciate it!

Duplicates 26

+7
Planned
Thanks for your feedback. This is currently in our plans.

It's been two years and im using mobile flip a clip. Is audio done yet?

is the audio option going to be free?

+23

Can you make the sounds option free.

-49

Even though this is easily the most popular feature request, I really don't think it's an important function.


If you are just making fun animations, you can easily incorporate audio by exporting your animation and using something like the free V-Edit app to add a soundtrack. If you want to do more complex stuff: synchronising to audio and perhaps even lipsyncing, then I think it's asking WAY too much of an Andriod app to be an all in one animation production studio.


Apart from anything else, I'm not sure that the audio capability of Android would be sufficient to make it useful in an animation app. I know that there is far too much latency in the Android audio chain to make it useful as an audio recording plarform - without the addition of extra hardware.


As part of a workflow, Flipaclip is a superb animation tool and it's certainly possible to produce animations with audio and lipsync - but you need to use other apps and programmes to acieve the final result. Flipaclip already has the export tools to allow this. I just hope that the addition of audio is not holding back the development and release of other (in my opinion) far more important features.

+3

thing is, if you want to be able to dub correctly, you have t order to and see the timing of the animation to get it just right.

-20

Yes. Traditionally, this was done by scrubbing through the audio and marking on an exposure sheet exactly which frame each sound will fall on. You would then use the exposure sheet when animating as a guide to your timing. Lots of wonderful animation, with very complex audio visual synchronization, have been made this way before the advent of computers!


I do appreciate that it's more convenient (and fun) to be able to drop the audio directly into the project - I'm just pointing out that animators have been successfully synching to audio without this feature for a long time.

how? It's not like I have two devices to do this

+6

While it's true that a lot of artists using Flipaclip could sync the audio, most of the time, they'd need to keep going back into the app to add or delete frames if it's not synced. Sure, animation takes time and effort, but the reason we want the feature is so animating can be easier.


Aside from that, some people can't afford a drawing tablet for their computer, or would rather animate on their mobile device because it's more convenient. Flipaclip is a great application that lets people animate, no matter the purposes.


Still, you're entitled to your opinion as I am to mine. I'm just trying to shed some light on why a lot of people, including myself, want to be able to add audio into Flipaclip.


(Also, I know your post was from three months ago but I just wanted to express my opinion)

"Since people used a more difficult method I the past, we should too!"


With that logic, why are you using the internet instead of hand delivering this message to them by horse

+3

well the reason I want it is because I want to listen to my audio and THEN draw the animations to go with it

+3

Please I love your app hen is audio coming please reply please


+24
Started

We have started this feature. We don't have estimated release date but we already have something baking. :)

+2

Will it have a voice-over option, sound effects, or both?

+4

that should be a good idea

I need this feature a lot in my animations

This needs to aded
+5

Yess! I am looking forward to this in the future, thank you flipaclip, your app is amazing.

Hi

Can i import pic to my filpclip ?

+3

has this feature been decided in the next update?

+1

Eles estão trabalhando nisso talvez a próxima Atualização tenha suporte a áudio, som e música

my flipaclip feames keep turning into nothing can you fix it?

+1

Thought i was the only having that problem, glad to know it's not just my phone then. I have to work a little on a project, and then copy it before i complete it because i fear of having to start over.

+3
Started

Hello! Adding audio/music is one of our most desired features to add and we have started developing this feature. We are pushing very hard to have it released early this year. Thank you for your patience and understanding.

+2

I just want more brushes, and a layer opacity feature.

+7

I just want more brushes, and a layer opacity feature.

+2

Can you do like a sound effects built in? That would be better!

Yes it would be nice to have a bank of generic sounds like doors opening,footsteps,knock on door,boing,explosion etc.

Rereading this I think you meant something like this which as you can see you could just use a seperate app and then load into Flipaclip


https://play.google.com/store/apps/details?id=jp.gr.java_conf.appdev.app.soundgenerator

Hay i misspelled it.

I need it to be layed out like the contest was

*** auto correct

Under review

Hey I'm not sure what your request is. Can you explain a bit more? Thanks!

+3

Hey everyone, as you know we have the Animate Unravel Contest going on. This contest was the perfect way to introduce the "beta" audio feature on the app. The audio feature is simple but the idea is there for how you would animate with audio. Full audio support will be open in beta state in 2-3 months hopefully. Any feedback so far let us know!


"Any feedback so far let us know!"


Didn't understand that. The Beta is already out?

yikes... just saw this... I was referring to feedback during the contest. When we had the contest we had very limited audio feature enabled.

+1

Will it be implemented for iOS, Android, or both? I'm just wondering, as I'm using iOS...

-9

ok ok i have seen a video in the new flipaclip WITH AUDIO ON IT AND YOU ARE NOT TELLING US

+7

No dude they probably are really good at syncing they haven added it yet


Either that or they entered the contest

I think they mean they want to animate along with the song they chose, so they could animate, say lipsyncing, better and create a music video etc

+5

is the add audio already up yet ?

if not when will it be ;v; ?

I need it

it will be Available for all devices, I believe--

+6

Any update on the audio stuffs yet? Im so sorry if this sounds like im rushing. 

+1

I have a hopeful idea on how to add sound? Maybe put in a link of a specific YouTube video and that audio would be used in the cartoon! :3 good luck!

still no any update from the sounds... Sad

I have noticed it's been about months since this feature was planned for, maybe we can just be patient? Just like in a video game, art apps also take a long time to update. 

But it would be nice to have a sound option soon- xD 

yahh as we all know that flipaclip is the number animator on android and it will be more great with a sound feature ,no cartoons are fun with out sound it will make the job easier for animators


+23

Hey guys! Here is a status update:


The super hard and complicated programing code for audio has been completed and it is working beautifully! We are in the process of putting it all together to make it work. We are about 60% completed and if no setbacks we should have a beta released on iOS and Android by early September. Thanks for being so awesome and patient! :P

So it's early september....... 

+3

Unfortunately, still working on it... Soon we will release some info :)

+3

Glad you guys are working on this, it doesn't matter if it comes out late, we're just happy that you're making it in general as it is a highly requested feature. Keep it up you guys, can't wait to see the new feature out soon!

+3

tbh flipaclip is doing its best on getting audio we have seen it on the one of us contest and the best first one! so if any i hope its EXACTLY like that! it was amazing and it would be cool to just put the audio from ur downloads music etc! it would be much more easier lol heh i got a virus trying to edit a flipaclip video XD it sucks but SOON it will come out and it would be the best update EVER

but if any when will u get the release date post it on insta or yt! :D

+1

I’ve been looking for an animation app with professional potential for many years. I’ve paid for and tested every app that seemed promising, but none do the trick. You all have the closet thing to a useful tool for professional work. I use Harmony as a rule, but this app basically turns an iPad Pro into an animation disk. I await the audio implementation, crossing my fingers on this one. 

+2

the most useful feature would be audio that scrubs with the picture. That’s the sweet spot. Audio implementations in the other animation apps are not real useful to an animator.

+1

I can't wait for this to be released because I want there to be music in my animations but I hate that apps always ask for Apple Music songs because even though I have IOS/Apple I don't use Apple Music. It's really annoying.

me : I should be patient, they are working on it very hard I am sure. they should take the time to fine tune things.

also me : *Sings hysteria by muse*


soooo...you guys have an update :D ?

Hopefully you guys get it done soon :3



XD cuz I need this feature 

I will definitely use the app more I it has an audio feature

+2

Lol, i know we can't wait for the feature, but at least we know their working it 😉

The app is very incredible as it is! 

We're patience, flipaclip! We can wait.

+1

Being able to import audio into FlipaClip app is simply ESSENTIAL in order to be able to sync animation frames with audio.


PLEASE KEEP US POSTED regarding this feature

How close are we ? Give as approximately a release date!

as a 43 year veteran of animation I find audio scrubbing to be the limiting factor for an animator in all of the other animation apps. This app really has promise for professional use cases. The frame rate determines the segmenting of the audio track into discrete playback chunks (scrubbing), it can sound bad, no matter as long as you can establish a reference for sync. 


Playback at speed is the simple part. What you emulate with audio scrubbing is the same technique used for the past 80 years throughout the industry.


I use and teach Toonboom’s Harmony, and I would integrate this app into the production process in a heartbeat with audio sync and scrubbing.

Thanks Rog for providing great input about this. Would love to have as a beta tester for when we release our first audio feature.

+1

Adding an audio feature will change my life and probably rejuvenate my motivation to animate! Lately I have been really busy so I don't have time to animate and to keep on checking back and forth if the audio matches up. (It takes a lot of time and adding that makes it worse)I guess the beta was delayed by something. Still waiting and being patient. I can't wait!!

+1

Audio is definitly a good feature to add but I am hoping the developer maintains its ease of use.It's strongest draw is that it has just the right feature and done in a way that is simple and not clunky.

-4

@Jona,


According to the following video, it seems that you already provided the audio implementation during a special contest.

Seems to have been fine working and implemented from the following video...


WHY don't you let us have that feature now ?

Why do we have to wait so long if already implemented?


The promised September date has already passed. How long more?

PLEASE give us at least a realistic release date!

 


+5

Everyone needs to calm down with all these comments trying to rush the flipaclip team, coding is difficult and takes time and any little thing/ mistake can mess up a long time of work. I would rather have a working feature than something that has just been rushed out to make people happy, and I understand people are using the example of the contests as "proof" the audio feature already works.. yes it worked when the creators who wrote the app let us download a template with frozen audio.. we were not able to do anything with the audio, like move it or add other audio it was stuck in place unable to touch, we could only mute it.. so it's not exactly a fully usable feature yet. We will get the feature when it's ready to be released, so just listen to the creators previous responses (clearly you can read, you have eyes.. use them.), they will inform us when they have more information that is worth giving.. otherwise they will just keep telling you the same thing. So please just be patient, we are given the app for free (small cost for premium), it's great how it is so far and as time goes on it will get better. Let them do their jobs without all this extra pressure, they are people. Thanks.

@Dan,


Understood and respected.

Still an approximately -but still reliable- at least release date specially when @Jona already informed us that most work has been already done, is the announcement we really need.

Having us wait, for something that has been promised 3 years ago, is a little bit worrying.

What would really appreciate from developers is let us know wether this wait lasts in how many days/months/years to come. 

As said before, give as a approximate but still reliable release date to look forward to.

Without it, we are just left to wishful thinking and dreaming which is not effective...


@Jona,

Your response to this is very much appreciated!

+12
PINNED

We are actively working on it. Our goal was to release much earlier this year but we got delayed due to other important features and bug fixes that needed to happen on the app. We are a tiny team so it's hard.


We are now in the process implementing the different areas of the audio feature. We are attempting to create a very well polished audio feature for all you to enjoy. It is very hard trying to make things very simple without going all professional and making things difficult to use.


We must release before Christmas one way or another!


I do realize this post was originally from 3 years ago. But man feels like it was yesterday! :/


Thanks guys for your support and for your patience. You don't know how much we appreciate it!

+1

@Jona,


THANK you for your reply! MUCH appreciated!


The work that has been put into FlipaClip app is respected and that was the reason why it caught our attention in the very first place.

I guess Christmas is near and I really hope you catch this deadline as that would be the perfect gift for your userbase!


In any case, if you need any hard core beta testers through testflight or so, PLEASE consider me in! I am already hooked with the app and I would do my best to help you push the limits to the maximum.


I am looking forward to receiving your reply.


Best regards!

We definitely need beta testers! Are you on iOS or Android? If iOS send me your Apple account email so we add you. Send email to flipaclip@visualblasters.com mentioning to be added as beta tester and a link to this forum post.

Yes on, iOs11.1b5 (latest public beta) on iPad 12 1st gen.


Just sent you an email as requested.

I am looking forward to receiving your reply.

@Jona,

I haven’t received any invitation yet.

Considering the fact , that as you told us , we should expect this feature before Christmas, when should you release it in testflight for testing?